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Emperor rise of the middle kingdom ages
Emperor rise of the middle kingdom ages





emperor rise of the middle kingdom ages

This game presents examples of the following tropes: You also get to build famous monuments, from stock temple complexes and palaces to Su Song's clock tower, the Grand Canal, and inevitably, the Great Wall of China. Objectives often demand the player produce a set amount of a commodity within a year, get a certain population level, or conquer neighboring cities. As time progresses through the campaign, technologies (and resources) become outdated and are replaced with different technology, such as iron smelting replacing bronze smelting, bronze and iron each being used by different industries. The single-player campaign spans millennia of Chinese history as the player acts as various historical figures, some addressed by name, others are just a flunky to The Emperor of the time building his city for him. note Of course, in the name of historical accuracy, you'll probably end up being that second one most of the time. You can be The Good King who forms The Alliance with friendly neighbors, or you can be The Emperor who forms The Empire by conquering rivals one by one. Fortunately, you can do all of these things back to them. If things go hostile, your rivals will demand things of you, send spies to sabotage your city and steal your goods, and even rally a military force to invade and conquer you. With friendly relations, you can establish trade routes to export excess goods and import things you need, can give and receive gifts of goods, and maybe even get them to agree to a military alliance. There are rival cities out there and just like you they need to maintain the needs of their people.







Emperor rise of the middle kingdom ages